Z80 REPL (2018)

(abagames.github.io)

102 points | by adunk 5 hours ago

8 comments

  • flyinghamster 3 hours ago
    The one thing I lamented about the Apple II Plus (vs. the original with Integer BASIC) was that to make room for autostart, they had to rip out the mini-assembler in the Monitor ROM. That was the closest thing I ever saw to an assembly-language REPL before this. At least they were able to keep the disassembler.
    • EvanAnderson 1 hour ago
      I remember being so confused, as a 10 y/o kid, trying to follow examples from an Apple II-era book on my public library's Apple IIe computers. I didn't understand why I couldn't get the mini assembler to work. The idea that features would be removed on future machines simply didn't occur to me. I guess I really didn't even understand that the IIe was a different machine than what the book was written for since most everything else worked as-expected.
      • kevin_thibedeau 48 minutes ago
        The mini-assembler was still available from Integer BASIC on II+ and IIe. It returned to ROM for later IIe models.
    • boomlinde 2 hours ago
      It's common in the C64 world to use freezer cartridges that allow you to interrupt normal operation and invoke a monitor program. These typically include rudimentary assemblers and disassemblers as well. Fun and useful for patching and reverse engineering!
      • boomlinde 1 hour ago
        Btw, I've only had a rough idea of how these are actually implemented, non-maskable interrupt something-something, and never knew how they make sure that the interrupt vector points to some persistent routine that can invoke the monitor. I found this great article explaining at least how The Final Cartridge 3 does it (in the first two sections): https://www.pagetable.com/282
    • abecedarius 2 hours ago
      I felt the same way.

      There was another downside, that the Applesoft BASIC license gave Microsoft a hostage which they later used to kill https://en.wikipedia.org/wiki/MacBASIC. Hard to tell how much it mattered that the Mac came with no user programmability, which had been expected for PCs till then.

      • Gracana 36 minutes ago
        Wow, somehow I didn't know about this. Now I'm angry, bundling an official Macintosh BASIC on every computer would have been huuuge for young-me.
  • jottinger 3 hours ago
    The source code for this is apparently 8 years old: https://github.com/abagames/z80-repl

    With that said, I love the idea.

    • wkjagt 2 hours ago
      That makes me love it even more
  • networked 3 hours ago
    Cool idea! The REPL needs to handle whitespace after an instruction with no operands:

      > ld c,20h
      0E 20   (7 cycles)
      > ld c,20h [<-- trailing space here]
      0E 20   (7 cycles)
      > nop
      00      (4 cycles)
      > nop [<-- trailing space here]
      unknown instruction: nop
    
    I also wish I could select from the completion list with Tab without typing more of the instruction, fish-style. I.e., you press Tab to go through completion 1, completion 2, ..., completion N, completion 1 again with Enter to confirm your pick.
  • torutofu 2 hours ago
    the fun part is how fast you can get back into Z80 muscle memory once the repl is giving you immediate feedback
  • j4cobgarby 3 hours ago
    Really nice! Would be fun if there were a few examples that could be loaded into memory
  • corbinvachal 45 minutes ago
    [flagged]
  • Marbleferry815 3 hours ago
    [dead]